Special Cards
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Special Cards

Among the cards in the board, the player can find some special cards that are having unique effects adding more or less challenges to the levels or simply creating interesting tweaks that are setting apart some levels with unique game design ideas.

Name

Design

Short Description

🃏 Bomb Card


A bomb card that requests the player to remove it from the field in a set number of turns from the moment it is faced up.


The number of turns left is written on the bomb in the bottom-right corner of the card. When this number reaches 0, the level ends and is considered as lost by the player.

🃏 Bonus Card

(Sometimes called "+X Card")


When a Bonus Card is uncovered, it gives X number of cards to the Draw deck, automatically (no need for tapping).


X can be any number from +1 to +n (with n being almost exclusively single digit, at least so far). There is no active and inactive face of the card, only one side.

📄 Card with Gem


A card that gives gems (the secondary currency of the game) to the player when played.

🃏 Double Value Card

(Sometimes called "Double Card")


A card that has two different values, which makes it easier to remove from the level field.

📄 Flying Card

(Sometimes called "Ghost Card")


A card that changes position every turn. The possible predetermined positions that the card can take are shown to the player with a transparent card-shape element.

🃏 Frozen Card


This card needs to be tapped once when a card of one value below or above is on top of the stack.


When doing so, the cards unfreeze and change value at the same time. It stays on the field and acts as a standard card from that moment.

📄 Inactive Card


Even when covered by another card, the player can see the value of this card even if they cannot play it yet.

🃏 Linked Card


Two cards that are connected by a chain. They can only be played when both of them are uncovered.


Taping on one of them will lead in the removal of both cards from the level field. The cards that have been untapped in this duo will end on top of the stack.

📄 Lock and Key Cards


The lock card can only be removed from the field by taping on a key card of the same color.

The same is true for key cards that can only be used if a lock card of the same color is face up.

We have four color sets of lock and key cards available to design levels.

🃏 Up & Down Cards

(Sometimes called "Increasing and Decreasing Cards")


Cards that change value after every move. Up cards get +1 to their value, Down cards get -1 to their value. That effect only happens once the card is uncovered.

📄 Resizing Card


Cards that are growing or shrinking in size every time another card is played.


We have defined minimum and maximum sizes of cards, when the shrinking card reaches its minimum size it starts to gradually grow again.


When a growing card reaches its maximum size it starts to gradually shrink.

📄 Rotating Card


A card that rotates 90 degrees whenever this card is face up and another card is played.

📄 Suit Card


A card that can be played after any card of the same suit and can accept any card of the same suit above it in the stack.



🃏 Wild Card


A card that can be played over any other card and allow any other card to be played over it. This acts like a joker.


The card is also sold as an in-level item that can be used the same way as the wildcards that are directly placed on the level field.