Level Events (Unity Analytics)

Level Events (Unity Analytics)

This event type tracks everything related to levels from start intents to their completion.

Action names

  • click​: When the player taps on a level milestone or the play button in the bottom right corner of the map screen. In any case, this action results in the display of the level start screen, where the player can set their bet and select power ups.
  • start​: When the level starts the level.
  • victory​: When the player wins the level.
  • loose​: When the player lose the level.
  • sound​: Tells whenever the player taps on the button that turns on and off the sound effects.
  • music​: Tells whenever the player taps on the button that turns on and off the music.
  • haptic: Tells whenever the player taps on the button that turns on and off haptic effects (vibrations).

Parameters

levelId

An integer that tells the ID of the level played.

levelNumber

An integer that tells the number of the level played in the level order.

userMaxLevel

An integer that tells what maximum level the player reached when they triggered the event. This is not correlated with the level number of the level played.

Parameters to be added?

  • A string or integer that tells us what bet has been selected by the player: Standard, Grand, Epic, or Legendary.
  • A boolean that says if the player played the level with a Free Round active.
  • A boolean that says if the player played the level with a Double Credit active.