Tournament

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Tournament
Description
Tournaments are activated in the menu. Players will compete in a leaderboard to earn chests.
To earn point and go up in the leaderboard :
- Complete streaks
- Complete missions
- Collect draw cards at the end of a level
Design
Configuration
Tournament difficulty can be fully controlled in the live ops data
- Player number
- Each player score
- Player score delta (to add/remove some points to make it look more natural)
- Reward list
- Date start/end
Create a new LiveOps
If you want to use a previous design, you can skip step 1 & 2.
- Request design
- Floating icon
- Tournament starting design
- Tournament leaderboard design
- Tournament final result design
- Integrate to Unity and ask for the Prefab Name
- Add this Tournament to the LiveOps spreadsheet
- Please fill up a "data" info with the (eg. {\"playerNumber\":20, \"list_reward\":[\"Diamond\",\"Platinium\",\"Gold\",\"Gold\",\"Silver\",\"Silver\",\"Silver\",\"Bronze\",\"Bronze\",\"Bronze\"], \"points\":[400,350,330,300,275,250,240,230,220,200,170,150,100,50,40,30,25,20,15,10], \"point_variation\":10} )
- Add it on Unity Dashboard Remote config LiveOps Staging
- Test staging
- Add it on Unity Dashboard Remote config LiveOps Production
- Done