Tournament
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Tournament


Description

Tournaments are activated in the menu. Players will compete in a leaderboard to earn chests.

To earn point and go up in the leaderboard :

  • Complete streaks
  • Complete missions
  • Collect draw cards at the end of a level

Design


Configuration

Tournament difficulty can be fully controlled in the live ops data

  • Player number
  • Each player score
  • Player score delta (to add/remove some points to make it look more natural)
  • Reward list
  • Date start/end 

Create a new LiveOps

If you want to use a previous design, you can skip step 1 & 2.

  1. Request design
    1. Floating icon
    2. Tournament starting design
    3. Tournament leaderboard design
    4. Tournament final result design
  2. Integrate to Unity and ask for the Prefab Name
  3. Add this Tournament to the LiveOps spreadsheet
    1. Please fill up a "data" info with the (eg. {\"playerNumber\":20, \"list_reward\":[\"Diamond\",\"Platinium\",\"Gold\",\"Gold\",\"Silver\",\"Silver\",\"Silver\",\"Bronze\",\"Bronze\",\"Bronze\"], \"points\":[400,350,330,300,275,250,240,230,220,200,170,150,100,50,40,30,25,20,15,10], \"point_variation\":10} )
  4. Add it on Unity Dashboard Remote config LiveOps Staging
  5. Test staging
  6. Add it on Unity Dashboard Remote config LiveOps Production
  7. Done